It’s incredibly satisfying.Ĭompared to all of the above, fighting demons starts to feel a bit old-hat over time. It’s not as visually impressive as what other games have done in similar situations, but Shadow Warrior ‘s varied movement mechanics keep things interesting as you jump, dash, and swing through environments, tapping buttons and shooting obstacles like a rhythm game. Cinematic drive-bys with Lo Wang being dragged behind a truck? None of that here, but sliding through jungle ruins as Lo Wang blurts out genitalia jokes? Absolutely. Meanwhile, much of the platforming segments themselves are laced with Uncharted -style set-piece action, but on a smaller scale. It definitely helps the pace, and the grappling hook is a lovely addition – especially when it can be used in battle to swing around the arenas and blast foes as you fly by. Shadow Warrior 3 has taken several cues from what Eternal did best, with cheeky ninja protagonist Lo Wang regularly wall-running and jumping through broken environments instead of awkwardly sauntering from combat encounter to combat encounter. The dash is just the beginning, as you quickly start stringing it into wall jumps, climbs, swings, and more. Doom Eternal goes all the way by giving the Doomslayer an array of movement options. Strangely enough, it’s the bits that lack shooting that end up being the most interesting. Like any reimagining of a Build Engine classic, Shadow Warrior 3 has guns and gore aplenty.
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